Time Bomb - The Bluffing and Hidden Roles Game
Sherlock or Moriarty: Which side will you choose?
Time Bomb plunges you into the heart of a psychological duel between Sherlock Holmes' team and Moriarty's. In this hidden role game, no one knows who's who. Some try to defuse a bomb hidden in Big Ben, while others do everything to make it explode without being unmasked.
The goal of the game? For the Sherlock team: cut the defusing cables. For the Moriarty team: push others to cut the explosive cable or wait until the end of the rounds.
How to play Time Bomb?
The gameplay is based on psychology and manipulation:
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Secret Roles: Secretly receive your identity. Are you a hero or a saboteur?
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Clues and Bluff: Each player has "Cable" cards in front of them that only they know. It's up to you to convince others to cut yours (or dissuade them!).
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The Pliers: The active player chooses where to cut a cable from another player. This is where the bluff reaches its peak: "Come to me, I have a defusing cable!" is it the truth or a trap?
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The Outcome: The game ends if the bomb explodes (Moriarty's victory) or if all defusing cables are found (Sherlock's victory).
Why is Time Bomb a global success?
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Ultra-simple rules: Explained in two minutes, for instant gaming pleasure.
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Social psychology: Learn to read your friends' micro-reactions... and lie without flinching.
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Fast and addictive: Games last 15 minutes, which inevitably calls for an immediate rematch.
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Pocket format: A small, sturdy case that can be taken anywhere, ideal for evenings, holidays, or coffee breaks.
Technical specifications:
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Number of players: 4 to 8 players
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Age: 8 years and up
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Game duration: 15 minutes
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Game type: Hidden roles, Bluff, Atmosphere