Dice Throne: Barbarian vs. Moon Elf – The Epic Dice Duel
The ultimate duel between brute force and astral magic
Dice Throne is a fast-paced combat game where each player embodies a hero with extraordinary abilities. In this duel box, two radically opposed playstyles clash to determine who will ascend to the throne.
The goal of the game? Reduce your opponent's hit points to zero by using your dice, cards, and ability upgrades.
Two iconic heroes for two strategies:
-
The Barbarian: This is pure striking power. They are designed to deal massive damage and stun their enemies. Simple yet devastating, they are perfect for players who enjoy direct offense.
-
The Moon Elf: Much more subtle, she uses the moon's energy to dodge attacks and inflict status effects. She relies on precision and control to wear down her opponent little by little.
How does combat unfold?
The game system is fluid and ultra-dynamic:
-
Dice rolling: Like Yahtzee, you have up to 3 rolls to create combinations and trigger your attack or defense abilities.
-
Action cards: Use your combat points (CP) to play cards that improve your heroes or modify your dice (and your opponent's!).
-
Constant evolution: Upgrade your abilities throughout the game to make your attacks even more powerful and unstoppable.
-
Zero downtime: Turns are fast, and interaction is constant, even during the opponent's turn thanks to defensive abilities.
Why choose Dice Throne?
-
Exceptional components: Each hero has their own game board, card deck, and custom dice, all stored in magnificent thermoformed inserts.
-
Accessibility and depth: Very easy to learn, but offers a real progression curve thanks to hand management and probabilities.
-
Portable format: A compact box that contains everything needed for epic duels anywhere.
-
Compatibility: This box is 100% compatible with all other heroes in the Dice Throne range!
Technical specifications:
-
Number of players: 2 players (or more by combining other boxes)
-
Age: 8 and up
-
Game duration: 20 to 30 minutes
-
Game type: Duel, Dice, Combat, Variable Powers